The biggest weakness of these ships by far is their maneuverability. The first, and most vital thing to understand about a SSD is while that it boasts more firepower than many fleets, and certainly more shielding (it will take you a few minutes of sustained fire from several capital ships to bring its shields down), it has weaknesses. They do still have a large fighter complement however, and this should be taken into account. Also unlike in base, though, the SSD does not have a stupidly low population value (I never understood why it was 3 in base, it just made Executor ludicrously overpowered with all its fighters combined with how powerful the ship itself already was on its own). Unlike in base FoC, where the shield generator and engines of a SSD could be destroyed, in Thrawn's Revenge, they cannot. You will then promptly be stunned again when you realize that ALL of those 100+ hardpoints are WEAPONS batteries. The first time you encounter a SSD, particularly the Executor class, you're likely to be stunned by the sheer amount of hardpoints the thing has. Since destroying them is what people seem to have more problems with, I'll start out with that. So I thought I'd create a thread with my knowledge so far of how to deal with them and how to use them as well. Super Star Destroyers, love em or hate em, there's a lot of discussion about them and often times people who first play the mod are surprised by them and don't know how to deal with them.
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